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The level of your character's Thirst. Increases over time depending on your activity and actions.
When reaching 25%, 50% and 75%, it produces a negative effect.
Thirst is one of the Attributes of character's Health System. When reaching certain levels, it produces the following negative effects:
- 25%: Light Dehydration
- 50%: Dehydration
- 75%: Deadly Dehydration
Increases overtime depending on activities such as resting.
Mechanics[ | ]
Thirst increases by 1 approximately every 33 turns when moving outside of combat and at a twice lower rate when simply skipping turns.
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