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Skills represent various abilities used in Stoneshard. Currently only players and enemies are able to use skills. Some enemies (mainly humanoids) can use the same skills as the player, but most of them have their own specific skill set, which isn't available to the player.



Skill Types[ | ]

Skills can be active or passive.
Active skills need to be used before their main effect happens. Most active skills cost Energy to use and have a Cooldown before they can be used again.
Passive skills always apply their bonuses.


Skill Effects[ | ]

  • Some skills have instant effect (like Examine Surroundings).
  • Some skills require a target to be used on, usually attack skills.
  • Some skills can be used on an empty tile (like Fire Barrage).
  • Some skills affect multiple tiles, these are called Area of Effect (AoE) skills.
  • Some skills affect only the user (like Taking Aim), and some skills affect only the enemies of the user (like Rune of Enfeeblement).
  • Some skills cost Energy every turn until they are deactivated (Runic Boulder).
  • Some skills change how other skills work (Rune of Fortifying) or add additional effects to other skills (Rune of Binding).
  • Finally, certain skills have requirements before they can be used.
    For example, skills from any Weapon tree require that you are wielding that Weapon type before you can use these skills (Swords, Bows, ..).


Stances and Tactics[ | ]

A special mention goes to the Stance Training from Combat Mastery. It also changes how other skills work, but it affects skills outside of the Combat Mastery tree, and depending on which Tactic you have active, your Stance skills will work differently.


Tactic skills are as follows:

  • Offensive Tactic
  • Defensive Tactic
  • You can only have ONE tactic active at any time.
  • Activating a Tactic skill will overwrite any previous Tactic skill you had active.
  • Tactics also only stay active if there's an enemy in your Vision.
    So if there's only one enemy and he enters the shadow behind a wall or behind a tree even for 1 turn, you lose all benefits from Tactic skills.


Stance skills are as follows:

Player skills[ | ]

Player skills are abilities that your character has learned. When you level up, you gain Skill Points which represent the time your character spent in order to learn a certain skill. Skill points can be spent in order to learn the skills you choose. Before you can learn a skill, the skill needs to be unlocked first, this represents the need to find out about a certain skill or move first. Locked skills are faded out and show a small lock icon over the skill icon. Your character will start with some skills already unlocked, but most skills will be locked. You need to find and read Treatises to unlock new skills.


image of skill points, image of skill tree list


Skills are divided into different skill trees. A skill tree consists of different amount of skills, which are connected by lines. When you have unlocked skills in a skill tree, you can only spend Skill points into the skills at the very top (sometimes called Tier 1). Lower placed skills will be faded out, and you won't be able to put skill points into them. When you spend Skill points into a Skill at the very top, any other skills that are connected by lines to this skill will light up. In order to spend Skill points into the lowest placed skills, you might have to spend several skill points into different skills first.


image of any skill tree with no skill points, then image with the same tree with skill point spent, showing how the skill lights up


Each skill point spent into a skill tree also provides a small passive bonus, either for your character as a whole (Crit Chance), or for this particular skill tree (Cooldown reduction).

Active player skills must be placed into your Skill bar to be used.


The skill trees are divided into three categories:

Weapons

Swords Axes Maces Daggers Two-Handed Swords Two-Handed Axes Two-Handed Maces Spears Ranged
Weapons
Shields Staffs Wands
Treatise Swords3
Treatise Axes3
Maces Treatise III
Treatise Daggers3
Two-Handed Swords Treatise III
Two-Handed Axes Treatise III
Two-Handed Maces Treatise III
Treatise Spears3
Treatise Ranged3
Treatise Shields3
Treatise Staves3
Wands

Utility

Basic Skills Armor Dual Wielding Medicine Alchemy Sabotage Survival Magic Mastery Combat Mastery Athletics
Treatise Empty
Treatise Empty
Treatise Dual Wielding4
Treatise Empty
Treatise Empty
Treatise Empty
Treatise Empty
Treatise Empty
Treatise Combat4
Treatise Athletics4

Sorcery

Pyromancy Electromancy Venomancy Cryomancy Geomancy Astromancy Chronomancy Psymancy Arcanistics
Treatise Pyro4
Treatise Empty
Treatise Empty
Treatise Empty
Treatise Geo4
Treatise Empty
Treatise Empty
Treatise Empty
Treatise Empty

Enemy skills[ | ]

Enemies always come with a fixed set of skills. The skillset changes based on which enemy type you're facing. Certain low level enemies (like Goons) have no skills at all, and certain high level enemies (like the Prologue boss) can have many different skills. You can always check the skills of an enemy by right clicking them and selecting the Inspect option.


Enemy Skills

Animal Skills Bandit Skills Proselyte Skills Archon Skills Undead Skills Troll Skills
Rend Flesh
Snake Stealth
Loud Barking
Grab ’Em!
Net Throw
Sic!
+ Bandits also use player skills
Baleful Scream
Blood Craze
Swipe
Curse of Weakness
Driven by Pain
Chain Strike
Immolation
Lacerate
Lash Blessing
Mark of the Feast
Sacrificial Blood
Summon Blood Golem
Vampiric Blood
Vampiric Rune
Willing Sacrifice
Bestial Charge
Blood Clot
Blood Puddle
Corpse Devourment
Jump Away
Phantom Bats
Summon Zombie
Swipe
Unholy Ritual
Binding Sigil
Soul Sacrifice
Death Touch
Bolt of Darkness
Curse
Curse of Weakness
Necrophage
Rend Flesh
Resurrection
Sigil of Darkness
Bone Throw
Unholy Blessing
Dispersal
Grave Chill
+ several other player skills
Rock Toss
Deafening Roar
Shockwave
Claw Swipe
Troll Regeneration


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